We’ve been busy on a number of projects here at FusedWorks, many are still on-going but we thought we’d let you have a sneak preview of one of them.
Working closely with our collegues, we have identified a number of key areas/curriculum that would be better understood, taught and concieved by having bespoke interactive training media created. The aim of these projects (and the list is still growing) would be to benefit not only staff and students but attract interest from external companies and other academic/training establishments.
Some of screen grabs above are from the construction site health and safety training application.
This entry was posted
on Thursday, July 8th, 2010 at 5:04 pm and is filed under Development.
Although I created a standalone Windows based (.dll) webcam plugin for Unity3d in May, 2009 utilising Theodore Watson’s – VideoInput library along with some Open CV functions, trying to get a working cross platform Unity3d solution for augmented reality was still heavy on my mind. Knowing of the many existing ARToolkit based examples, working flash AS3 libraries and the various SIFT and SURF algorithms scattered across the web, I really wanted to create a Unity based non platform specific solution, where I could obtain the webcam feed directly into unity and start to utilise C# code for the algorithms. Read more »
Subject: Semi-rotary hand water pump – Wing Pump – 3D PDF
Aim:
To visualise a product “Water Pump” in an engineering/illustrative format, showing the various parts of the water pump and visualising the assembly and disassembly process in a visual and guided manner. The concept was to present a method that could replace regular paper based manuals/instructions with an interactive and easy to use 3D application that could transcend multiple platforms and be easily accessed by a wide user base, in this case the versatile and widely used Adobe PDF format.
The project focused on creating an support tool that would aid with teaching the different stages of bag manufacture – from cutting material patterns to visualizing different design schemes. Particular attention was focused on visualising the setup of the sewing machine and overlocker machine in a way that was clear and intuitive for students.